images onlygrayscalefullscreen
cybrgrlcybrgrl
wed feb 08 2023
cybrgrlcybrgrl
mon jan 30 2023
dagger-fighterdagger-fighter
sat oct 23 2021
carriercarrier
tue mar 17 2020
streetstreet
tue mar 17 2020
streetstreet
fri jun 30 2017
survivors-solitudesurvivors-solitude
fri may 02 2014

# Spike Space A messenger delivering bad news arrives at a stranded fleet of spaceships. With this project I wanted to test the limitations of using displacement maps in Blender. I tried to convey a sense of scale and improve my cinematic composition skills. I combined a lot of 2D elements with advanced shader techniques. The clouds and most of the textures are painted in Heavypaint, then brought into Blender. Some of the background elements are also painted textures.

spike-spacespike-space
tue may 09 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023
spike-spacespike-space
mon may 08 2023

# Phone Sketches I enjoy sketching on my phone late at night! The small format really helps to remove all barriers from wild experimentation. I use a Samsung Note 9.

skinskin
sat feb 11 2023
racerracer
wed nov 23 2022
divadiva
tue nov 22 2022
diamond-patterndiamond-pattern
sat oct 15 2022
samurai-ridersamurai-rider
fri sep 09 2022
rainbow-botrainbow-bot
sat aug 27 2022
nextgennextgen
thu aug 18 2022
wood-featherwood-feather
wed may 25 2022
green-glovesgreen-gloves
sun oct 10 2021
lancelotlancelot
wed aug 04 2021

# Terraformed Environments A terraformer leaves behind tracks on the landscape it creates. With this project I wanted to create cinematic shots with dispacement landscapes and careful use of the Blender compositor. Thanks to Jama Jurabaev for his great tutorials on the topic!

displacement-landscapesdisplacement-landscapes
sat apr 22 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023
displacement-landscapesdisplacement-landscapes
tue apr 18 2023

# Pleinairpril 2022 Sketches Virtual pleinair paintings I did for the PleinAirpril 2022 challenge.

pleinairpril-2022pleinairpril-2022
mon mar 20 2023
pleinairpril-2022pleinairpril-2022
wed feb 22 2023
pleinairpril-2022pleinairpril-2022
wed feb 22 2023
pleinairpril-2022pleinairpril-2022
sun apr 24 2022
pleinairpril-2022pleinairpril-2022
fri apr 22 2022
pleinairpril-2022pleinairpril-2022
wed apr 13 2022
heavyjan-10-3Dheavyjan-10-3D
thu jan 12 2023

# Heavyjan 10 Projection Mapping As part of my effort to combine 3D and 2D in my work, I developed a projection mapping shader that enables me to project my 2D paintings and reuse elements with very little effort. No UV mapping requied. This workflow enables me to do overpaints of existing 3D scenes, create 3D scenes from 2D paintings and enhance 2D paintings with 3D effects. I can add lights that cast proper shadows, adjust the perspective, reuse projected assets in other scenes and so much more. I plan on expanding this toolset for a proper Blender addon in the future.

heavyjan-10-3Dheavyjan-10-3D
sun feb 12 2023
heavyjan-10-3Dheavyjan-10-3D
sun feb 12 2023
heavyjan-spaceshipsheavyjan-spaceships
wed jan 18 2023
heavyjan-spaceshipsheavyjan-spaceships
thu jan 19 2023
heavyjan-spaceshipsheavyjan-spaceships
fri jan 20 2023
heavyjan-spaceshipsheavyjan-spaceships
sun jan 22 2023
heavyjan-submarinesheavyjan-submarines
tue jan 03 2023
heavyjan-submarinesheavyjan-submarines
sun jan 01 2023
heavyjan-sketchheavyjan-sketch
mon jan 30 2023
heavyjan-sketchheavyjan-sketch
sun jan 29 2023
heavyjan-airplanesheavyjan-airplanes
tue jan 10 2023
heavyjan-airplanesheavyjan-airplanes
wed jan 11 2023

# Rottweil Environment This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in engine content that better illustrates the final usecase of this environment.

# Forest of Knowledge In this very large project I worked on at VRtual X we created a forest environment for a 360 panoramic showroom. Overall we did about 40 panoramic renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

alb01alb01
mon aug 30 2021

# North Sea Island For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs. As lead artist on this project I was responsible for the environment, scene setup and lighting. Except for the layout, I did not work on the architecture located on the island. In its final stage, this project is a panoramic tour around the beach area, however because my main challenge was the environment I am showing a wide shot of the island here.

# Enter XR Panoramic Showroom This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is.

virtual-art-galleryvirtual-art-gallery
wed apr 27 2022

# Virtual Art Gallery I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. This time the focus was on the architecture, not the environment. Oscar Niemeyer and Zaha Hadid were two of the main sources of inspiration for the design of the building. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
virtual-art-galleryvirtual-art-gallery
wed apr 27 2022
eonos-mood-paintingeonos-mood-painting
mon oct 31 2016

# Eonos Concept Sketches This is concept art done for Eonos, my bachelor thesis project. Eonos is a narrative design project for virtual reality from before any other narrative VR games were available. As part of a small team amongst other things, I was responsible for art direction, level design, as well as Blueprints scripting for Unreal Engine. I did a lot of these concepts to establish the mood for key locations in the game.

eonos-mood-paintingeonos-mood-painting
fri feb 17 2017
eonos-mood-paintingeonos-mood-painting
sat dec 03 2016
eonos-mood-paintingeonos-mood-painting
sat dec 03 2016
eonos-mood-paintingeonos-mood-painting
sat dec 03 2016
eonos-mood-paintingeonos-mood-painting
mon nov 28 2016
eonos-mood-paintingeonos-mood-painting
sun oct 30 2016
eonos-mood-paintingeonos-mood-painting
mon oct 24 2016
eonos-mood-paintingeonos-mood-painting
mon oct 24 2016
eonos-screenshotseonos-screenshots
sat mar 30 2019

# Eonos Screenshots These are screenshots from Eonos, my bachelor thesis project. Eonos is a narrative design project for virtual reality from before any other narrative VR games were available. As part of a small team amongst other things, I was responsible for art direction, level design, as well as Blueprints scripting for Unreal Engine 4. One of the key locations in the game is the protagonists apartment in Eonos, the empty city.

eonos-screenshotseonos-screenshots
sat mar 30 2019
eonos-screenshotseonos-screenshots
sat mar 30 2019
eonos-screenshotseonos-screenshots
sat mar 30 2019
eonos-screenshotseonos-screenshots
sat mar 30 2019
tpotetpote
thu mar 16 2023

# The Pillars of the Earth This is background artwork I painted at Daedalic Entertainment for The Pillars of the Earth game. This point and click adventure is based on Ken Follett's bestseller of the same name. Artdirector Simone Grünewald and Lead Environment Artist Manuel Vormwald did a great job teaching and leading the team to create a unique visual experience.

tpotetpote
thu mar 16 2023
tpotetpote
thu mar 16 2023
tpotetpote
thu mar 16 2023
prevnext
_portfolio /
05_personal >
cybrgrl
dagger-fighter
carrier
street
survivors-solitude

# Spike Space A messenger delivering bad news arrives at a stranded fleet of spaceships. With this project I wanted to test the limitations of using displacement maps in Blender. I tried to convey a sense of scale and improve my cinematic composition skills. I combined a lot of 2D elements with advanced shader techniques. The clouds and most of the textures are painted in Heavypaint, then brought into Blender. Some of the background elements are also painted textures.

spike-space
spike-space
spike-space
spike-space
spike-space
spike-space

# Phone Sketches I enjoy sketching on my phone late at night! The small format really helps to remove all barriers from wild experimentation. I use a Samsung Note 9.

skin
racer
diva
diamond-pattern
samurai-rider
rainbow-bot
nextgen
wood-feather
green-gloves
lancelot

# Terraformed Environments A terraformer leaves behind tracks on the landscape it creates. With this project I wanted to create cinematic shots with dispacement landscapes and careful use of the Blender compositor. Thanks to Jama Jurabaev for his great tutorials on the topic!

displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes
displacement-landscapes

# Pleinairpril 2022 Sketches Virtual pleinair paintings I did for the PleinAirpril 2022 challenge.

pleinairpril-2022
pleinairpril-2022
pleinairpril-2022
pleinairpril-2022
pleinairpril-2022
pleinairpril-2022
_portfolio /
10_heavyjan >
heavyjan-10-3D

# Heavyjan 10 Projection Mapping As part of my effort to combine 3D and 2D in my work, I developed a projection mapping shader that enables me to project my 2D paintings and reuse elements with very little effort. No UV mapping requied. This workflow enables me to do overpaints of existing 3D scenes, create 3D scenes from 2D paintings and enhance 2D paintings with 3D effects. I can add lights that cast proper shadows, adjust the perspective, reuse projected assets in other scenes and so much more. I plan on expanding this toolset for a proper Blender addon in the future.

heavyjan-10-3D
heavyjan-spaceships
heavyjan-spaceships
heavyjan-spaceships
heavyjan-spaceships
heavyjan-submarines
heavyjan-submarines
heavyjan-sketch
heavyjan-sketch
heavyjan-airplanes
heavyjan-airplanes
_portfolio /
20_vrtualx >

# Rottweil Environment This panoramic rendering is part of an ongoing VRtual X project. The image will be used in Unity in combination with a custom cloud shader. Its for a VR app on a mobile device, so a prerendered background was the best option. Luckily the camera in the app is more or less fixed ontop of a 250m high tower. I used digital elevation data and OpenStreetMap to recreate the landscape around the TK Elevator Test Tower in Rottweil, Germany. Once the project is finished I will be able to show in engine content that better illustrates the final usecase of this environment.

# Forest of Knowledge In this very large project I worked on at VRtual X we created a forest environment for a 360 panoramic showroom. Overall we did about 40 panoramic renderings in this environment. As the lead artist I was responsible for all the vegetation and environment work. Other members of the team worked on the props that were placed in the environment. I used a lot of different Blender addons for this one. The trees and the medium sized foliage was generated using The Grove. They were then placed on the environment using Scatter. The small vegetation was added with Graswald. We also used assets from Quixel and other libraries. The rendering was done with the custom kubernetes renderfarm I setup for VRtual X. We have a blender addon that lets us control it from inside blender. Its really cool. Thanks to CoreWeave for helping me get started with that one.

alb01

# North Sea Island For this project I set out to create an island that could be located in the north sea. One of the main inspirations was the biggest german island, Rügen. It has cliffs made of chalk. I generated the terrain in Gaea. This is a very cool and easy to use tool for node-based terrain generation. It outputs image maps for use in other programs. As lead artist on this project I was responsible for the environment, scene setup and lighting. Except for the layout, I did not work on the architecture located on the island. In its final stage, this project is a panoramic tour around the beach area, however because my main challenge was the environment I am showing a wide shot of the island here.

# Enter XR Panoramic Showroom This 360 image is part of a panoramic showroom for Enter XR (formerly called Safety X), one of the products VRtual X is selling. Enter XR is all about safety at the workplace. The idea is that learning by doing works best and VR allows you to make all the mistakes that would be fatal in real life. The image shows as many different safety hazards as possible. Safety training is essential not only for jobs outside of the office. A lot of different blender techniques have been used for this scene. There is physics- and cloth simulation, geometry nodes, particle systems, a custom height-blend shader, fire- and smoke simulation, 3D scanning, rigging and probably more. This really shows what an awesome all-round package Blender is.

virtual-art-gallery

# Virtual Art Gallery I designed a virtual art gallery building for this VRtual X project. Later it is supposed to house real exhibitions of VR-artwork, NFT-artwork as well as traditional art. The exhibition space is designed, so that each art medium has its own seperate building. They are connecte via a large plate at the bottom. This time the focus was on the architecture, not the environment. Oscar Niemeyer and Zaha Hadid were two of the main sources of inspiration for the design of the building. I modeled the building in Moi3D and exported it to Blender for further work. Later I also brought the whole exhibition space into Unreal. Once this project is further along, I might be able to show more.

virtual-art-gallery
virtual-art-gallery
virtual-art-gallery
_portfolio /
50_eonos >
eonos-mood-painting

# Eonos Concept Sketches This is concept art done for Eonos, my bachelor thesis project. Eonos is a narrative design project for virtual reality from before any other narrative VR games were available. As part of a small team amongst other things, I was responsible for art direction, level design, as well as Blueprints scripting for Unreal Engine. I did a lot of these concepts to establish the mood for key locations in the game.

eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-mood-painting
eonos-screenshots

# Eonos Screenshots These are screenshots from Eonos, my bachelor thesis project. Eonos is a narrative design project for virtual reality from before any other narrative VR games were available. As part of a small team amongst other things, I was responsible for art direction, level design, as well as Blueprints scripting for Unreal Engine 4. One of the key locations in the game is the protagonists apartment in Eonos, the empty city.

eonos-screenshots
eonos-screenshots
eonos-screenshots
eonos-screenshots
_portfolio /
60_tpote >
tpote

# The Pillars of the Earth This is background artwork I painted at Daedalic Entertainment for The Pillars of the Earth game. This point and click adventure is based on Ken Follett's bestseller of the same name. Artdirector Simone Grünewald and Lead Environment Artist Manuel Vormwald did a great job teaching and leading the team to create a unique visual experience.

tpote
tpote
tpote